A collection of (graphics) programming reference documents
The copy pipeline is quite a simple pipeline. The only functionality that it has is copying data. It only has a single stage, which is a fixed function stage.
As resource copies are just memory operations, a lot of graphics API’s support copying between different resource types. In some more modern APIs this is even a requirement due to memory limitations. Examples of this are writing texture data into a buffer and then copying from said buffer into a texture.
Last modified on Monday 31 January 2022 at 16:04:59