Graphics CODEx

A collection of (graphics) programming reference documents

Textures

Overview

There are many different aspects that make textures on the GPU appear more simple than they actually are. There first distinction to make is that we use the term textures both from images loaded from disk that we want to apply a model, but also for off-screen surfaces that we want to render into. Even though in nature, both of these are just a set of data representation image data, in practice there are a couple of crucial differences between these two use cases.

Concepts

There are many different concepts to talk about when it comes to textures, each of which can be read about on the following pages:


Last modified on Saturday 01 July 2023 at 22:49:32